Xbox Adaptive Controller

By: Andrea Bennetts

Super Bowl LIII may not have been the captivating event so many hope for in a
championship football game, but that does not mean there were not any eye-catching
commercials. On the contrary, actually. Viewers wasted no time in ranking their favorites. Many
of which included Microsoft’s advertisement empowering people and promoting inclusivity
through technology.
The commercial advertises the new Xbox Adaptive Controller, a video game controller
that allows individuals with limited mobility to participate in video games at a level they were not
able to reach with a traditional controller. The designers did this by replacing many features of a
traditional controller with programmable buttons large enough to be operated with hands,
elbows, or feet. The back of the controller also has a number of customizable ports which can
be used to connect other buttons, switches, and inputs to personalize the gadget and make it
more similar to a traditional controller. By creating a more accessible controller, Microsoft is
doing much more than simply giving more individuals the opportunity to play video games. This
is clearly shown in the personal testimonies of young people and their guardians featured in the
commercial.
The personal narratives touch the hearts of viewers as they learn the passion behind
video gamers with limited mobility and better understand how the new controller expands the
game. Individuals share that gaming is a way to better connect with others when interacting
through physical activity is not an option. Others explain how a traditional controller limits their
gaming talent and how the new controller allows them to compete at the level they always knew
they could.
In a world where around 2.2 billion people participate in video gaming, workers in the
industry have a social responsibility to consider the diversity of people interacting with that art
form. Microsoft and the team behind the new Xbox Adaptive Controller did just that. Because of
their work, more individuals can engage in video gaming not only as a hobby but also as a
source of empowerment. In turn, those 2.2 billion people who are a part of the video gaming
community today will only multiply.

References:

https://www.cnet.com/news/microsoft-moving-xbox-adaptive-controller-super-bowl-2019-adam-levine-maroon-5/

https://www.mirror.co/